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What did you use to blockout the level? Any assets or just unreals geometry?

For the blockout itself, just the BSP brushes and Engine Content.

Some of the meshes in use there are from Advanced Locomotion V4 which had to be used by everyone in the class.

Since I had enough time during the classes, I replaced the landscape I had with landscape meshes from Polar Sci-Fi Facility, and I also replaced the default skysphere with Good Sky.